<dynamic_object>
	<diesel materials="units/mods/masks/msk_unusual_uncle_hat/msk_unusual_uncle_hat" orientation_object="rp_msk_the_overkill_mask" />
	<graphics>
		<object name="g_overkill_mask" enabled="true" />
	</graphics>
	<effects>
		<effect_spawner name="e_e" enabled="true" object="e_e" effect="effects/payday2/particles/electric/electric_sparks_turret_50%" />
	</effects>
</dynamic_object>
